State
State class - used to save the state of a vehicle (using SNAME convention) More...
#include <State.h>
Public Attributes
Name | |
---|---|
Eigen::Vector3d | eta1 |
Eigen::Vector3d | eta2 |
Eigen::Vector3d | v1 |
Eigen::Vector3d | v2 |
Detailed Description
struct State;
State class - used to save the state of a vehicle (using SNAME convention)
Author: Marcelo Jacinto
Version: 1.0.0
Date: 2021/11/12
Copyright: MIT
Public Attributes Documentation
variable eta1
Eigen::Vector3d eta1 {0.0, 0.0, 0.0};
The position of the vehicle expressed in the inertial frame eta1=[x,y,z]^T
variable eta2
Eigen::Vector3d eta2 {0.0, 0.0, 0.0};
The orientation of the vehicle expressed in the inertial frame, using euler angles eta2=[roll, pitch, yaw]^T
variable v1
Eigen::Vector3d v1 {0.0, 0.0, 0.0};
The body velocity of the vehicle v1=[u,v,w]^T
variable v2
Eigen::Vector3d v2 {0.0, 0.0, 0.0};
The body angular velocity of the vehicle v2=[p,q,r]^T
Updated on 2022-09-15 at 17:51:27 +0000
Last update:
September 15, 2022