Classes
- class Aguiar 
Path following using Aguiar's algorithm for path following Method6: based on the work of Aguiar and Hespanha (2007) This algorithm support: Controls: - class Brevik 
Path following using Brevik's algorithm for path following Method4: based on the work of Brevik and Fossen (2005) This algorithm support: Controls: - class Fossen 
Path following using Fossen's algorithm for path following Method3: based on the work of Fossen(2015) - class Lapierre 
Path following using Lapierre's algorithm for path following Method2: developed from the work of Lionel Lapierre and Antonio(2003) - class Marcelo 
Path following using Aguiar's algorithm for path following Method6: based on the work of Aguiar and Hespanha (2007) This algorithm support: Controls: - struct PFollowingDebug
 - class PathFollowing 
A Base class to update the path following law. - class PathFollowingNode 
Path Following Node, where the magic happens. - struct PathState 
A structure to hold the data of the path. - class Pramod 
Path following using Pramod's algorithm for path following*. - class RelativeHeading 
Path following using RelativeHeading's algorithm for path following*. - class Romulo 
Path following using Aguiar's algorithm modified to also control sway instead of yaw_rate (by Romulo) - class Samson 
Path following using Lapierre's algorithm for path following Method1: based on the work of Samson (1993) - struct VehicleState 
A structure to hold the state of the vehicle. 
Updated on 2022-09-15 at 17:51:33 +0000
  
    
      Last update:
      September 15, 2022