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State

State class - used to save the state of a vehicle (using SNAME convention) More...

#include <State.h>

Public Attributes

Name
Eigen::Vector3d eta1
Eigen::Vector3d eta2
Eigen::Vector3d v1
Eigen::Vector3d v2

Detailed Description

struct State;

State class - used to save the state of a vehicle (using SNAME convention)

Author: Marcelo Jacinto

Version: 1.0.0

Date: 2021/11/12

Copyright: MIT

Public Attributes Documentation

variable eta1

Eigen::Vector3d eta1 {0.0, 0.0, 0.0};

The position of the vehicle expressed in the inertial frame eta1=[x,y,z]^T

variable eta2

Eigen::Vector3d eta2 {0.0, 0.0, 0.0};

The orientation of the vehicle expressed in the inertial frame, using euler angles eta2=[roll, pitch, yaw]^T

variable v1

Eigen::Vector3d v1 {0.0, 0.0, 0.0};

The body velocity of the vehicle v1=[u,v,w]^T

variable v2

Eigen::Vector3d v2 {0.0, 0.0, 0.0};

The body angular velocity of the vehicle v2=[p,q,r]^T


Updated on 2024-03-07 at 10:30:46 +0000


Last update: March 7, 2024