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Classes

  • class Aguiar
    Path following using Aguiar's algorithm for path following Method6: based on the work of Aguiar and Hespanha (2007) This algorithm support: Controls:
  • class Brevik
    Path following using Brevik's algorithm for path following Method4: based on the work of Brevik and Fossen (2005) This algorithm support: Controls:
  • class Fossen
    Path following using Fossen's algorithm for path following Method3: based on the work of Fossen(2015)
  • class Lapierre
    Path following using Lapierre's algorithm for path following Method2: developed from the work of Lionel Lapierre and Antonio(2003)
  • class Marcelo
    Path following using Aguiar's algorithm for path following Method6: based on the work of Aguiar and Hespanha (2007) This algorithm support: Controls:
  • struct PFollowingDebug
  • class PathFollowing
    A Base class to update the path following law.
  • class PathFollowingNode
    Path Following Node, where the magic happens.
  • struct PathState
    A structure to hold the data of the path.
  • class Pramod
    Path following using Pramod's algorithm for path following*.
  • class RelativeHeading
    Path following using RelativeHeading's algorithm for path following*.
  • class Romulo
    Path following using Aguiar's algorithm modified to also control sway instead of yaw_rate (by Romulo)
  • class Samson
    Path following using Lapierre's algorithm for path following Method1: based on the work of Samson (1993)
  • struct VehicleState
    A structure to hold the state of the vehicle.

Updated on 2024-03-07 at 10:30:51 +0000


Last update: March 7, 2024